Gaming-based program for internet gaming disorder: feasibility and preliminary outcomes of a structured camp program - Scorecard - MDSpire

Gaming-based program for internet gaming disorder: feasibility and preliminary outcomes of a structured camp program

  • By

  • Shanghao Yang

  • Bojie Zhou

  • Yingfeng Xie

  • Yueying Hu

  • Li Shi

  • Xuhui Zhou

  • June 9, 2026

  • 0 min

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Clinical Scorecard: Evaluation of a Structured Gaming Camp Program for Internet Gaming Disorder: Feasibility and Initial Outcomes

At a Glance

CategoryDetail
Condition
Key MechanismsBehavioral addiction characterized by impaired control over gaming, excessive priority to gaming activities, and persistence despite negative consequences. [Source needed]
Target Population
Care Setting

Key Highlights

  • 100% completion rate (12/12) and 98.6% attendance (142/144).
  • High-risk GDSS decreased from 66.7% to 0% post-intervention.
  • No serious adverse events reported.

Guideline-Based Recommendations

Diagnosis

  • Clinically diagnosed using DSM-5 criteria.

Management

  • Structured residential camp format as a psychosocial intervention. [Source needed]

Monitoring & Follow-up

  • Use of standardized scales (GDSS, GAS-7, VAS) for outcome assessment.

Risks

  • Potential for brief interruptions in attendance but no serious adverse events.

Patient & Prescribing Data

Short, highly structured camp may reduce IGD symptom severity and craving. [Source needed]

Clinical Best Practices

  • Implement structured routines and supervised group tasks to reduce gaming cues. [Source needed]
  • Incorporate cognitive-behavioral principles in treatment approaches. [Source needed]
  • Evaluate feasibility and safety before testing efficacy in controlled studies. [Source needed]

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