Gamification in genetics, genomics, and pharmacogenomics education: a bibliometric analysis of research trends, collaboration, and emerging themes (2000–2025) - Report - MDSpire

Gamification in genetics, genomics, and pharmacogenomics education: a bibliometric analysis of research trends, collaboration, and emerging themes (2000–2025)

  • By

  • Azhar T. Rahma

  • Reem AlSheryani

  • Noon Hatim Khalid Alrabee

  • Ahmed Alderei

  • Alnawa Alharthi

  • Asma Alshebli

  • Fatima Alriyami

  • Sara Alzaabi

  • Gamila Ahmed

  • Falah Mohammed AlMarzooqi

  • Saif Al-Shamsi

  • July 7, 2026

  • 0 min

Share

Clinical Report: Exploring Gamification in Genetics and Pharmacogenomics Education

Overview

This bibliometric study analyzes research trends in gamification applied to genetics, genomics, and pharmacogenomics education from 2000 to 2025.

Background

The integration of genetics, genomics, and pharmacogenomics into educational curricula is essential due to their foundational role in biomedical science and clinical practice.

Data Highlights

YearNumber of Publications
2000-2014Minimal
2015-2025Increased significantly

Key Findings

  • 112 peer-reviewed studies on gamified educational interventions were identified.
  • Research output was primarily from high-income countries, with limited contributions from low- and middle-income regions.
  • Thematic analysis emphasized student engagement and interactive learning.
  • Few studies addressed long-term learning outcomes in gamified education.
  • Emerging interest in pharmacogenomics education was noted.

Clinical Implications

Understanding the trends in gamification within genomic education can inform the development of more effective educational strategies. This is particularly relevant for regions expanding genomic medicine education and workforce development.

Conclusion

The study highlights the need for further research into gamification's long-term effects on learning outcomes in genetics and pharmacogenomics education.

Related Resources & Content

  1. Frontiers in Digital Health, 2026 -- Practical applications of gamification in patient-centered outcomes research and digital health, and its acceptance in clinical trials
  2. the medicine maker, 2026 -- Scaling Genomics for Precision Medicine
  3. DIGITAL HEALTH, 2026 -- The evolving landscape of artificial intelligence in patient education: A bibliometric knowledge mapping study
  4. Clinical Pharmacogenetics Implementation Consortium (CPIC) Guideline for Thiopurine Dosing Based on TPMT and NUDT15 Genotypes: 2025 Update - PMC
  5. Efficacy of pharmacogenetic (PGx)-guided antidepressant treatment on functional outcomes and quality of life in adults with anxiety and affective disorders: A systematic review and meta-analysis - PubMed
  6. Frontiers in Psychiatry — A two-decade bibliometric analysis (2004–2024) of parental factors in the context of internet gaming disorder research
  7. Clinical Pharmacogenetics Implementation Consortium (CPIC) Guideline for Thiopurine Dosing Based on TPMT and NUDT15 Genotypes: 2025 Update - PMC
  8. Efficacy of pharmacogenetic (PGx)-guided antidepressant treatment on functional outcomes and quality of life in adults with anxiety and affective disorders: A systematic review and meta-analysis - PubMed
  9. Variant interpretation training for the genomics era: Learning outcomes to inform professional competencies and education - ScienceDirect

Original Source(s)

Related Content