Exploring Motion Sickness Induced by Head-Mounted Displays in Individuals with Aphasia
By
Muhammed Intiaz
Rajath Shenoy
Apoorva Pauranik
Girish Menon
Shivani Tiwari
Aparna Pai
Gopee Krishnan
August 22, 2026
Clinical Scorecard: Exploring Motion Sickness Induced by Head-Mounted Displays in Individuals with Aphasia
At a Glance
Category Detail
Condition Aphasia
Key Mechanisms Simulation sickness due to visual-vestibular sensory conflict in immersive environments.
Target Population Individuals with aphasia, particularly post-stroke.
Care Setting Rehabilitation using Extended Realities (XR) technologies.
Key Highlights
Aphasia affects one-third of stroke survivors, impairing communication and quality of life. XR technologies, including VR, AR, and MR, are being integrated into aphasia rehabilitation. Simulation sickness is a common adverse effect of head-mounted displays (HMDs) in XR. Factors influencing simulation sickness include user characteristics and display properties. Younger adults may experience more simulation sickness than older adults.
Guideline-Based Recommendations
Diagnosis
Assess communication impairments in individuals with aphasia.
Management
Utilize XR technologies for rehabilitation targeting linguistic outcomes.
Monitoring & Follow-up
Monitor for symptoms of simulation sickness during XR interventions.
Risks
Be aware of potential adverse effects such as nausea, dizziness, and discomfort from XR use.
Patient & Prescribing Data
Individuals with aphasia post-brain injury.
XR interventions can enhance communication skills and engagement.
Clinical Best Practices
Incorporate XR technologies into speech-language therapy for aphasia. Evaluate individual tolerance to XR to minimize simulation sickness. Use context-based cueing in AR to support word retrieval and comprehension.
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