Incorporating Patient Feedback for Developing a Social Virtual Reality Platform for Older Adult Trauma Patients in Hospitals: Initial Phase of a Usability, Acceptability, and Feasibility Pilot Study - Scorecard - MDSpire

Incorporating Patient Feedback for Developing a Social Virtual Reality Platform for Older Adult Trauma Patients in Hospitals: Initial Phase of a Usability, Acceptability, and Feasibility Pilot Study

  • By

  • S Isabelle McLeod Daphnis

  • Reece Simpson

  • Max Accurso

  • Ella Blicker

  • Mariel Emrich

  • Olivia Baryluk

  • Chun Yun (Amy) Hsu

  • Robert J Winchell

  • Sara Czaja

  • M Carrington Reid

  • JoAnn Difede

  • Andrea Stevenson Won

  • March 1, 2026

  • 0 min

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Clinical Scorecard: Incorporating Patient Feedback for Developing a Social Virtual Reality Platform for Older Adult Trauma Patients in Hospitals

At a Glance

CategoryDetail
ConditionOlder adult trauma patients experiencing pain and social isolation during hospitalization
Key MechanismsSocial virtual reality (SVR) to enhance social connection and modulate pain perception through immersive, synchronous interaction
Target PopulationOlder adults aged 65 and above hospitalized for trauma
Care SettingHospital inpatient setting

Key Highlights

  • Over 25% of trauma admissions in the US are older adults, with increasing prevalence expected.
  • Opioids are commonly prescribed for pain but carry significant risks; nonpharmacological alternatives are needed.
  • SVR may reduce pain and social isolation by providing meaningful social presence and engagement during hospitalization.

Guideline-Based Recommendations

Diagnosis

  • Assess older adult trauma patients for pain severity and social isolation during hospitalization.

Management

  • Consider integrating social virtual reality platforms to facilitate social connection and pain management.
  • Use standalone VR headsets (e.g., Meta Quest 2) to minimize physical hazards in hospital settings.
  • Select virtual environments that allow seated use, networked social interaction, and privacy.

Monitoring & Follow-up

  • Monitor patient feedback on usability, acceptability, and feasibility of SVR interventions.
  • Observe for changes in pain levels, mood, and social engagement during and after VR use.

Risks

  • Be aware of potential opioid-related adverse events including addiction, delirium, constipation, and falls.
  • Ensure VR use does not cause discomfort or disorientation in older adults.

Patient & Prescribing Data

Older adult trauma patients aged 65 and above hospitalized for trauma-related injuries

Iterative, user-centered design incorporating patient feedback is essential to develop acceptable and feasible SVR environments that support social interaction and pain management.

Clinical Best Practices

  • Adopt a holistic approach addressing physical, mental, and social well-being in older adult trauma care.
  • Incorporate social support mechanisms as adjuncts to pain management to improve recovery outcomes.
  • Use immersive VR technologies that provide a strong sense of presence and social presence to enhance therapeutic effects.
  • Engage patients in the design and refinement of VR interventions to ensure usability and acceptability.

References

Original Source(s)

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