Virtual reality training for gait disorders in Parkinson’s disease: a bibliometric and visual analysis of hotspots and trends using CiteSpace and VOSviewer - Scorecard - MDSpire

Virtual reality training for gait disorders in Parkinson’s disease: a bibliometric and visual analysis of hotspots and trends using CiteSpace and VOSviewer

  • By

  • Yutong Pan

  • Yiyang Huang

  • Mingming Bao

  • Xiandong Sun

  • June 11, 2026

  • 0 min

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Clinical Scorecard: Analysis of Trends and Research Hotspots in Virtual Reality Training for Gait Impairments in Parkinson's Disease: A Bibliometric Study Utilizing CiteSpace and VOSviewer

At a Glance

CategoryDetail
ConditionParkinson's Disease Gait Impairments
Key MechanismsNeuroplasticity, mirror neuron system activation, cognitive-motor dual task integration
Target PopulationIndividuals with Parkinson's Disease experiencing gait disorders
Care SettingRehabilitation settings utilizing virtual reality technology

Key Highlights

  • 80% of PD patients experience gait disturbances; over 50% develop Freezing of Gait (FOG)
  • VR training shows significant improvement in gait speed, balance, and dual-task performance
  • Research on VR for PD gait rehabilitation has grown significantly since 2015
  • The United States leads in publication volume, while China shows limited international collaboration
  • Emerging research focuses on wearable sensors, telerehabilitation, and deep learning

Guideline-Based Recommendations

Diagnosis

  • Assess gait disturbances in PD patients, including FOG

Management

  • Implement VR training as a rehabilitation strategy for gait impairments

Monitoring & Follow-up

  • Evaluate improvements in gait speed, balance, and dual-task performance

Risks

  • Monitor for falls and fractures associated with gait disturbances

Patient & Prescribing Data

Patients with Parkinson's Disease experiencing gait impairments

VR training can enhance engagement and customize rehabilitation protocols

Clinical Best Practices

  • Utilize VR technology to create engaging rehabilitation environments
  • Incorporate real-time feedback mechanisms in training
  • Encourage multi-center collaboration for research and clinical application

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