Clinical Scorecard: Collaborative Design with Frail Residents of Nursing Homes to Enhance a VR-Based Physio-Cognitive Intervention through Gamification
At a Glance
Category
Detail
Condition
Frailty and dementia in older adults residing in nursing homes
Key Mechanisms
Physio-cognitive virtual reality intervention combining physical activity via stationary bike with life-size VR environments for reminiscence therapy and multisensory natural locomotion, enhanced by gamification
Target Population
Frail nursing home residents with a mean age of 80.42 years
Care Setting
Nursing homes
Key Highlights
Co-designed gamification strategies based on livingness, familiarity, and presence to enhance playfulness and adherence
Integration of four gamified modules increased duration adherence from 14.56 to 23.76 minutes and improved retention and voluntary enrollment
Psychological benefits observed consistent with global dementia care improvement efforts
Guideline-Based Recommendations
Diagnosis
Identify frail older adults in nursing homes who may benefit from physio-cognitive interventions
Management
Implement self-directed VR-based physio-cognitive interventions using stationary bike simulators integrated with life-size VR environments
Incorporate gamification elements emphasizing playfulness, livingness, familiarity, and presence to enhance engagement and adherence
Monitoring & Follow-up
Track duration and retention adherence to the VR intervention
Monitor psychological benefits and voluntary participation rates
Risks
Consider participant privacy and data security when handling intervention data
Patient & Prescribing Data
Frail older adults residing in nursing homes
Gamified VR physio-cognitive interventions increase adherence duration and retention, promote voluntary engagement, and yield psychological benefits
Clinical Best Practices
Engage frail nursing home residents in co-design processes to tailor digital interventions to their preferences and needs
Focus on gamification strategies that enhance playfulness and happiness to improve intervention adherence
Use multisensory and familiar virtual environments to support reminiscence therapy and natural locomotion
Ensure secure data management respecting participant privacy
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