Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives
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By
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Eivind Kolstad
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Nenad Pavel
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Alexis Ken Sosmena Cartajenas
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Trust Saidi
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Ingvild Kristina Hurum Rosseland
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Åse Bergheim
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Nora Synnøve Mørk
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Kathinka Granum Selmer-Olsen
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Parisa Gazerani
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Shefaly Shorey
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Minna Pikkarainen
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June 2, 2026
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0 min