Association between problematic smartphone use and gaming and disruptive behavioral disorder symptoms among Korean adolescents: a nationwide representative study - Summary - MDSpire

Association between problematic smartphone use and gaming and disruptive behavioral disorder symptoms among Korean adolescents: a nationwide representative study

  • By

  • Yoo Jeong Lee

  • In Cheol Hwang

  • Hong Yup Ahn

  • June 24, 2026

  • 0 min

Share

Objective:

To examine the associations between problematic smartphone use (PSU), problematic gaming (PG), and disruptive behavioral disorders (DBDs) in Korean adolescents, considering parental and residential factors.

Approach:
  • Data Source: Data were obtained from the 2022 Korean National Mental Health Survey of Children and Adolescents, focusing on adolescents aged 12–17 years.
  • Analysis Method: Multivariable logistic regression models were used to analyze associations between PSU, PG, and DBDs.
Key Findings:
  • Adolescents with PSU or PG showed significantly higher prevalence of all DBD subtypes (all p<0.01).
  • PSU was associated with conduct disorder (CD) only in urban areas (OR=2.03, 95% CI=1.30–3.16).
  • PG was more strongly associated with ADHD-inattentive symptoms in rural areas (rural: OR=4.22, 95% CI=2.15–8.30; urban: OR=2.10, 95% CI=1.49–2.96).
  • The association between PSU and oppositional defiant disorder (ODD) was stronger among adolescents with highly educated mothers (OR=3.64 vs. 1.93).
  • The PSU-CD link was evident only when fathers drank less frequently (OR=2.15, 95% CI=1.34–3.45).
Interpretation:

PSU and PG are associated with DBDs, with distinct patterns based on urban-rural residency and parental characteristics.

Limitations:
  • The study's cross-sectional design limits causal inferences.
  • Potential confounding factors were adjusted but may still influence results.
Conclusion:

If causal relationships are confirmed, targeted interventions may promote adolescent behavioral health.

Original Source(s)

Related Content