Multi-volume rendering using depth buffers for surgical planning in virtual reality - Summary - MDSpire

Multi-volume rendering using depth buffers for surgical planning in virtual reality

  • By

  • Balázs Faludi

  • Marek Żelechowski

  • Maria Licci

  • Norbert Zentai

  • Attill Saemann

  • Daniel Studer

  • Georg Rauter

  • Raphael Guzman

  • Carol Hasler

  • Gregory F. Jost

  • Philippe C. Cattin

  • June 7, 2025

  • 0 min

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Objective:

To develop a multi-volume rendering approach that allows visualization of multiple independent volume fragments for surgical planning in virtual reality (VR), enhancing the surgical workflow.

Key Findings:
  • Direct volume rendering (DVR) provides higher-quality images and better manipulation of volumetric data compared to rasterization.
  • Existing DVR systems are limited to single volume rendering, posing challenges for surgical planning that requires multiple datasets.
  • The proposed method allows for real-time visualization of multiple volumes, improving surgical planning capabilities by enabling better assessment of complex anatomical structures.
Interpretation:

The novel multi-volume rendering approach enhances the visualization of complex anatomical structures in VR, addressing limitations of existing techniques and significantly improving the surgical planning process.

Limitations:
  • The method requires a powerful VR system connected to a desktop computer for optimal performance, which may limit accessibility for some users.
  • Extensive preprocessing and training are needed for new scenes, which may limit real-time editing capabilities.
Conclusion:

The proposed multi-volume rendering technique significantly improves surgical planning in VR by enabling the visualization of multiple overlapping volumes with adequate performance, demonstrating clear clinical relevance.

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