To develop a gamified mobile decision support application for individuals with Type 1 Diabetes (T1D) and a companion application for caregivers.
Approach:
Key Findings:
The Seq2Seq BiLSTM model outperformed other machine learning models in forecasting blood glucose trends.
User acceptance of gamification features was noted among T1D participants.
Caregivers identified a need for tools that provide safety monitoring while respecting patient autonomy.
Interpretation:
The Sugar Slay ecosystem integrates predictive modeling and gamification, aiming to enhance daily engagement and self-management in T1D care.
Limitations:
The study's sample size for user experience and need-finding may limit generalizability.
The effectiveness of the gamified approach in long-term management remains to be evaluated, and potential biases in participant selection should be considered.
Conclusion:
The Sugar Slay ecosystem represents a step towards a unified tool for T1D management, integrating support systems.