VR-based nature interventions for health promotion in long-term care facilities (Nature Boost)—a mixed-methods feasibility study protocol - Summary - MDSpire

VR-based nature interventions for health promotion in long-term care facilities (Nature Boost)—a mixed-methods feasibility study protocol

  • By

  • Nele Sieverding

  • Judith Czakert

  • Steven Ngandeu Schepanski

  • Wiebke Stritter

  • Georg Seifert

  • July 16, 2026

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Objective:

To assess the feasibility and acceptability of a virtual reality-based nature intervention in long-term care facilities and explore psychosocial effects ahead of a future randomised controlled trial.

Approach:
  • Study Design: Two-centre feasibility study using a mixed-methods design, focusing on qualitative evaluation.
  • Participants: Ten residents and ten nursing staff members from two long-term care facilities.
  • Intervention: Participants complete twelve 15-minute virtual reality sessions using a 360° forest video over four weeks.
  • Assessment: Feasibility assessed through semi-structured interviews; secondary outcomes analyzed using quantitative descriptive analysis.
Key Findings:
  • The study aims to provide insights into the feasibility of implementing virtual reality-based nature interventions in long-term care.
  • The intervention addresses barriers and facilitators for residents and nursing staff.
  • The feasibility framework may serve as a template for international adaptation of virtual nature interventions.
Interpretation:

Limitations:
  • The study is limited to two centers and a small sample size.
  • Results may not be generalizable to all long-term care facilities.
Conclusion:

The feasibility study will inform a full-scale effectiveness trial and provide valuable insights into the implementation of VR interventions in long-term care.

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