Virtual reality-based stress paradigms and early adversity: a scoping review of mechanisms and stress-response systems - Summary - MDSpire

Virtual reality-based stress paradigms and early adversity: a scoping review of mechanisms and stress-response systems

  • By

  • Mara S. Singeap-Tiron

  • Cristiana Amalia Onita

  • Daniela Viorelia Matei

  • Petru Romeo Dobrin

  • Ioan Gotca

  • Mihaela-Alina Radeanu

  • Diana I. Petrescu-Miron

  • Veronica Mocanu

  • July 17, 2026

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Objective:

To map VR stress paradigms and examine their engagement of stress-response systems while considering early adversity.

Approach:
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Key Findings:
  • Five clusters of VR stress paradigms were identified: social-evaluative, cognitive/performance-based, threat/fear-based, analogue trauma, and complex ecologically valid paradigms.
  • VR consistently elicited subjective and autonomic responses, while endocrine and neural responses varied by paradigm type.
  • Social-evaluative paradigms showed robust subjective and autonomic activation with variable HPA axis responses.
  • Threat-based paradigms elicited strong autonomic and affective responses, whereas cognitive paradigms were associated with performance-related stress and limited endocrine activation.
  • Evidence on early adversity suggested differential sensitivity to specific stressor types.
Interpretation:

VR-based stress paradigms selectively engage distinct response systems depending on paradigm characteristics, and integrating early adversity may enhance the precision of VR-based stress research.

Limitations:
  • Only a subset of studies directly assessed adverse childhood experiences or childhood trauma.
  • The role of early adversity in moderating stress reactivity remains underexplored.
Conclusion:

VR-based stress paradigms do not induce stress as a unitary construct but engage distinct response systems, suggesting potential applications for personalized nutrition and stress-related behaviors.

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