Advancing rehabilitation in Parkinson’s disease through virtual reality: a narrative review - Summary - MDSpire

Advancing rehabilitation in Parkinson’s disease through virtual reality: a narrative review

  • By

  • Pierluigi Diotaiuti

  • Francesco Di Siena

  • Marco Palombo

  • Giulio Marotta

  • Elisa Cavicchiolo

  • Pio Alfredo Di Tore

  • Stefania Mancone

  • May 14, 2026

  • 0 min

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Objective:

To deliver a comprehensive narrative synthesis of the neurophysiological justification, VR modalities (fully immersive, partially immersive, and non-immersive), and motor/non-motor results linked to VR-centered rehabilitation in PD.

Key Findings:
  • VR rehabilitation linked to enhancements in balance and gait metrics, including BBS, TUG, FGA, stride length, gait speed, and walking distance.
  • Improvements in upper-limb functionality and balance confidence were noted.
  • Variability in impacts on freezing of gait and tremor.
  • Cognitive and executive effects were less firmly established than motor outcomes and should be regarded as preliminary.
Interpretation:

VR shows potential as a supplementary approach to traditional rehabilitation in PD, particularly for gait, balance, and motor-cognitive training; however, the reliability of the evidence is moderate to low.

Limitations:
  • Inconsistencies in clinical data.
  • Methodological diversity among studies.
  • Need for standardization of protocols and improved safety documentation.
Conclusion:

VR may enhance rehabilitation strategies for PD, but further research is needed to establish standardized protocols and evaluate long-term efficacy.

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