Social talk in virtual spaces: an observational study of pragmatic communication in children with autism spectrum disorder during avatar-mediated interaction - Summary - MDSpire

Social talk in virtual spaces: an observational study of pragmatic communication in children with autism spectrum disorder during avatar-mediated interaction

  • By

  • Asmetha Jeyarani R.

  • Radha Senthilkumar

  • July 15, 2026

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Objective:

To examine pragmatic social communication behaviors in children with Autism Spectrum Disorder (ASD) during structured social scenarios in virtual reality (VR) environments.

Approach:
  • Participants: Twenty-five children aged 5 to 12 diagnosed with ASD.
  • Methodology: Children participated in structured social scenarios presented by a VR system to elicit social communication behaviors, including greeting initiation and response, attention to speakers, turn-taking, and context-appropriate verbal responses.
  • Assessment Tools: Social communication outcomes were assessed using the Indian Scale for Assessment of Autism (ISAA), the Social Communication Questionnaire (SCQ), and a VR-based Pragmatic Social Communication Observation Checklist (VR-PSCOC).
Key Findings:
  • Post-VR analysis revealed measurable changes across the assessed pragmatic social communication domains during repeated exposure to the VR scenarios.
  • Significant variations were observed in ISAA scores related to speech-language, communication, and social relationship and reciprocity (p<0.001).
  • Repeated VR exposure was associated with higher observational scores, indicating observable changes in social communication behaviors.
Interpretation:

The structured VR-based social scenarios provide a feasible environment for observing and characterizing social communication behaviors in children with ASD.

Limitations:
  • The study involved a small sample size of 25 children, which may limit the generalizability of the findings.
  • The findings may not be generalizable beyond the specific VR scenarios used.
Conclusion:

The study highlights the potential of VR environments in assessing and improving social communication skills in children with ASD.

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