Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives - Takeaways - MDSpire

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

  • By

  • Eivind Kolstad

  • Nenad Pavel

  • Alexis Ken Sosmena Cartajenas

  • Trust Saidi

  • Ingvild Kristina Hurum Rosseland

  • Åse Bergheim

  • Nora Synnøve Mørk

  • Kathinka Granum Selmer-Olsen

  • Parisa Gazerani

  • Shefaly Shorey

  • Minna Pikkarainen

  • June 2, 2026

  • 0 min

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  • 1

    Pediatric acquired brain injury (ABI) is a leading cause of long-term disability in children, affecting various cognitive and motor functions.

  • 2

    Extended reality (XR) technologies, including virtual and augmented reality, show potential in enhancing engagement and motivation in pediatric ABI rehabilitation.

  • 3

    Fatigue is a common and often unrecognized symptom in children with ABI, significantly impacting their rehabilitation and overall engagement.

  • 4

    Current XR rehabilitation solutions do not adequately address fatigue or individual differences in children's energy levels and motivation.

  • 5

    This qualitative case study investigates gamification and XR design elements that influence engagement and fatigue in home-based motor rehabilitation for children with ABI.

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