Randomized-controlled trial of skills-based vr vs. distraction vr vs. sham VR for chronic low back pain - Takeaways - MDSpire

Randomized-controlled trial of skills-based vr vs. distraction vr vs. sham VR for chronic low back pain

  • By

  • Brennan M. R. Spiegel

  • Samuel A. Eberlein

  • Susan Persky

  • Mariko L. Ishimori

  • Swamy Venuturupalli

  • Joseph Tu

  • Fadi Alhatem

  • Mary A. Vijjeswarapu

  • Zoe Krut

  • Tom Norris

  • So Yung Choi

  • Mourad Tighiouart

  • Lindsey Ross

  • Mark Vrahas

  • Omer Liran

  • Itai Danovitch

  • Tinh Vuong

  • Joshua Fouladian

  • February 16, 2026

  • 0 min

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  • 1

    The study evaluated three VR interventions for chronic low back pain: Skills-Based VR, Distraction VR, and Sham VR.

  • 2

    No significant differences were found between active VR and Sham VR for primary or most secondary outcomes.

  • 3

    Distraction VR group showed a significant reduction in daily opioid use compared to Sham VR (p = 0.009).

  • 4

    Baseline anxiety predicted improvement in PROMIS Pain Interference within the Skills-Based VR group (p = 0.025).

  • 5

    High adherence rates across groups demonstrated the feasibility of home-based VR for managing chronic low back pain.

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