Incorporating Patient Feedback for Developing a Social Virtual Reality Platform for Older Adult Trauma Patients in Hospitals: Initial Phase of a Usability, Acceptability, and Feasibility Pilot Study - Takeaways - MDSpire

Incorporating Patient Feedback for Developing a Social Virtual Reality Platform for Older Adult Trauma Patients in Hospitals: Initial Phase of a Usability, Acceptability, and Feasibility Pilot Study

  • By

  • S Isabelle McLeod Daphnis

  • Reece Simpson

  • Max Accurso

  • Ella Blicker

  • Mariel Emrich

  • Olivia Baryluk

  • Chun Yun (Amy) Hsu

  • Robert J Winchell

  • Sara Czaja

  • M Carrington Reid

  • JoAnn Difede

  • Andrea Stevenson Won

  • March 1, 2026

  • 0 min

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  • 1

    Over 25% of trauma admissions in the U.S. are older adults, primarily due to falls and motor vehicle accidents.

  • 2

    Social isolation significantly impacts older adults' recovery, leading to increased risks of depression, anxiety, and cognitive decline.

  • 3

    Social virtual reality (SVR) may enhance pain management and reduce feelings of isolation by facilitating meaningful interactions.

  • 4

    Phase 1 of the study focused on gathering patient feedback to develop a user-centered SVR environment for older adult trauma patients.

  • 5

    Meta Quest 2 headsets were used to create a safe, immersive VR experience that allows for social connection without physical constraints.

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